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# Week 3: *Lives in Transit* (and more Git)
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> In this session, we'll build on your Git basics by looking at a current Digital History project, [*Lives in Transit*](https://livesintransit.org), and the underlying digital infrastructure that makes the project possible. We'll play the game, and share our experience as players. The fun really begins, however, when we undertake a critical reflection on *gamification* as a nascent means of research, pedagogy and knowledge dissemination in the context of digital history.
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> The aim of introducing you to LiT is to give you a sense of (i) how major IT projects are constructed and managed, often with some difficulty, and (ii) to expose you to one way of writing historical research which you might want to adopt yourselves as part of your first semester assignment.

## *Lives in Transit*

*Lives in Transit* is a modern, browser-based interpretation of text-adventure gaming. The game engine, its website, and each game's content are all kept under version control using various Git repositories. Martin—erm, Prof. Dusinberre—will introduce the *Lives in Transit* project, as well as *Plantation Lives*, an almost-finished game built using the system, in which the player takes on the identity of a graduate history student attempting to write a dissertation on transpacific labour history while navigating the perils of academic life.
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## Links
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* [*Lives in Transit*](https://livesintransit.org)
* [Backend](https://github.com/uzh/marugoto) (Java)
* [Frontend](https://github.com/uzh/marugoto-frontend) (vue.js)
* [*Plantation Lives*](https://gitlab.uzh.ch/lit/lit-plantation-lives)
* [Content wrangler](https://github.com/uzh/lit-content)