diff --git a/week-03/README.md b/week-03/README.md new file mode 100644 index 0000000000000000000000000000000000000000..7badd54e0dacab793fe9f5f6ac811b8c4d298e03 --- /dev/null +++ b/week-03/README.md @@ -0,0 +1,14 @@ +# Week 3: *Lives in Transit* (and more Git) + +> In this session, we'll look at a current Digital History project, [*Lives in Transit*](https://livesintransit.org), and the underlying digital infrastructure that makes the project possible. We'll play the game, and share our experience as players. The fun really begins, however, when we undertake a critical reflection on *gamification* as a nascent means of research, pedagogy and knowledge dissemination in the context of digital history. + +## *Lives in Transit* + +*Lives in Transit* is a modern, browser-based interpretation of text-adventure gaming. The game engine, its website, and each game's content are all kept under version control using various Git repositories. Martin—erm, Prof. Dusinberre—will introduce the *Lives in Transit* project, as well as *Plantation Lives*, a game built using the system, in which the player takes on the identity of a graduate history student, who is attempting to write a dissertation on Colonial Hawaiian history while navigating the perils of academic life. + +## Links + +* [Backend](https://github.com/uzh/marugoto) (Java) +* [Frontend](https://github.com/uzh/marugoto-frontend) (vue.js) +* [Content](https://github.com/uzh/lit-content) +* [*Plantation Lives](https://gitlab.uzh.ch/lit/lit-plantation-lives)